The Assault Records log in Ace Combat 8: Wings of Theve tracks every elite pilot you knock down across the campaign, and filling all 83 entries is the only way to earn the gold trophy A Record of Rivalry. Most of the list fills itself as you play the story. The work lives in the 31 named aces that refuse to appear unless you raise the difficulty and hit a precise trigger inside the mission.
Quick answer: Run each mission on Veteran, Elite, or Ace, complete that mission’s spawn condition, shoot down the named ace when it enters, then finish the sortie so the record saves.
How the 83 Assault Records split
The 83 entries fall into two sets, each earned in a different way. The first 52 come from scripted special formations, with most connected to the 11th Tactical Squadron, Lux Lunae. They count on every difficulty; just encounter and shoot down those units during the story.
The other 31 entries are named enemy aces. Each is assigned to one mission and appears only when you meet its concealed requirement—for example, finishing a wave quickly, keeping every transport safe, or flying through a particular terrain feature. Shooting an ace down also awards a paint scheme for its aircraft type, available to equip in campaign mode afterward.
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Casual and Pilot never produce named aces. On either setting, activating the trigger has no effect; even a flawless easy-mode run leaves all 31 hidden. Set the game to Veteran at minimum; it is the safest difficulty for record hunting.
The kill alone is not enough either. A record only registers once you complete the mission. Shoot an ace down and then fail, quit, or restart, and the entry disappears. Keep enough ammunition and health to clear the remaining objectives after the ace goes down.
- Select Veteran, Elite, or Ace before launching.
- Complete the mission’s single spawn condition.
- Find the ace, shown as a deep red blip with its tac name next to the lock-on box.
- Shoot it down before you clear the final mission target, which ends the fight.
- Finish the sortie so the record and paint scheme save.
You cannot miss any of these. After the campaign, every mission is available through Free Mission, so complete the story first and then return only to sorties with blank records rather than replaying them all in order.
All 31 conditional ace spawn triggers
Each row lists the mission, the ace callsign, the airframe it flies, and the exact action that brings it into the fight. All conditions require Veteran difficulty or higher.
| Mission | Ace | Aircraft | Spawn condition |
|---|---|---|---|
| 01 Jokers Wild | Gigas | Mirage 2000-5 | Destroy every non-target aircraft |
| 02 Nomad | Crematio | A-6E Intruder | 4+ aircraft within 3 min of start |
| 03 Purple Magic Takes Flight | Raia | F/A-18C Hornet | All bombers before they reach White Valley Base |
| 04 Fall of the Numbered Fleets | Auster | Gripen E | Fly into the tunnel |
| 05 Retaking of Theve | Custos | Su-25SM Frogfoot | Keep all LCACs alive |
| 06 Attack on Drinwich Airfield | Flamma | MiG-31B Foxhound | 5+ targets within 3 min of start |
| 07 A Lifeline in the Desert | Orcus | EA-6B Prowler | Trigger a chain reaction to take out the Land Aegis |
| 08 Retaking of Theve II | Tessera | MiG-21bis Fishbed | Destroy all non-target surface weapons |
| 09 The Land Battleship Blockade | Judex | MiG-29A Fulcrum | Destroy the secondary tread armor before you reach the second slowdown line |
| 10 Over the Rainband | Vorago | F-15C Eagle | Destroy an airship within 70s of laser targeting |
| 11 Maximum Payload | Larus | F-14D Super Tomcat | Kill all Shadows before the Podarge falls |
| 12 An Island in Darkness | Imber | F/A-18F Super Hornet | All LCACs within 3 min of takeoff |
| 13 People of the Lost Country | Sicarius | Su-47 Berkut | Have five or more radar towers destroyed by the time the transport touches down |
| 15 Wings of Wax | Lupus | Su-33 Flanker-D | Kill one Ladon, down Lupus before the second Ladon falls |
| 16 Singer | Currus | F-16C Fighting Falcon | Let the UAV launch begin |
| 17 Land Battleship No. 3 | Avus | F-4E Phantom II | Take out every target while the B-1B is still short of the halfway point |
| 18 Moonlight and Shadows | Curis | F-15J Eagle | Destroy Shadow 24 during the launch sequence |
| 19 Clearing the Lighthouse | Aleator | F/A-18E Super Hornet | Destroy every Su-47 |
| 20 Escort Orbiter | Periodus | Su-35S Flanker-E | Destroy at least one B-2 |
| 21 The Star-Bound Bird | Alienus | EA-18G Growler | Sink every enemy ship |
| 22 Pursuing the HSCA | Caligo | Rafale M | Approach the Celaeno undetected |
| 23 Destruction of Expo City | Milvus | A-10C Thunderbolt II | All Lux Lunae ace units within 3 min of arrival |
| 23 Destruction of Expo City | Cantrix | FA-36 Game | Same trigger as Milvus |
| 24 Rocky Island, Day 1 | Sabulum | — | Get every LCAC onto land |
| 25 Rocky Island, Day 2 | Cinis | F-15E Strike Eagle | Take out every land destroyer along with the Land Aegis |
| 25 Rocky Island, Day 2 | Silacrum | EA-36 Barricader | Thread the space separating the floating Podarges from the ocean surface |
| 26 Crossing Fleets | Lucidius | F-2A | Destroy every surface unit on Cima Island |
| 27 Fatsia, The Ocean Fortress | Stiria | Typhoon | Navigate through the openings between Megafloat’s spokes |
| 28 A Thousand Points of Light | Harmonius | F-35C Lightning II | 5 bombers within 5 min of start |
| 29 Selene | Prudens | Su-57 Felon | Fly under an urban highway bridge |
| 30 Song of Wings | Tegimen | F-22A Raptor | 3+ swarm missile dispensers before they fire |
Milvus and Cantrix in Mission 23 share a spawn requirement. Eliminate the full set of Lux Lunae ace aircraft no later than three minutes after their arrival, and both appear together in one run.
Conditions that fight the fastest clear
Several triggers reward the opposite of a quick, score-focused run, and that is where most wasted attempts come from.
Mission 16: Let the UAVs launch
A clean run of Singer pushes you to find and sink the three disguised terrorist ships before they assemble their drones. Currus needs the reverse. Let the operation reach the UAV launch phase, with the drones climbing toward 40,000 feet, and the F-16C can enter during that state.
Flight-path aces
Four aces ignore your kill count entirely and appear only after you fly a specific route. Auster in Mission 4 needs you into the tunnel, Silacrum in Mission 25 needs you between the moored Podarges and the ocean surface, Stiria in Mission 27 needs a pass through the Megafloat spokes, and Prudens in Mission 29 needs you beneath an urban highway bridge in Theve. Farming extra kills will never fill these; trigger the route first.
Hold-the-kill aces
Lupus in Mission 15 asks for a deliberate pause. Destroy one Ladon, down Lupus, and only then finish the second Ladon, because clearing both too fast closes the window. Larus in Mission 11 works the same way, demanding every Shadow dead before the Podarge. Caligo in Mission 22 is about stealth rather than firepower, so a loud opening ruins the run before the Rafale M ever shows.
Shadow 24 links Mission 18 to Mission 28
One condition carries over between two sorties, so overlooking it costs multiple records. During the rocket launch in Mission 18, Moonlight and Shadows, Shadow 24 flies close to the launch pad. Shoot it down to log Curis, that sortie’s F-15J ace, and permanently fulfill the requirement for the Lux Lunae 22nd Unit in Mission 28.
That 22nd Unit is five Su-57 Felon records: Doctus, Salatrix, Acrobates, Anteros, and Ares. They will not deploy in Mission 28 if Shadow 24 survived Mission 18. If all five slots are blank, no amount of replaying Mission 28 will fix it until you go back and clear Shadow 24 first.
Harmonius is separate from that chain. Its Mission 28 trigger is simply five bombers destroyed within the first five minutes, so the early TU-160 count takes priority over the fighters that keep arriving.
The 52 Lux Lunae and special-unit records
These formations appear automatically in their missions on every difficulty. Shoot down each named aircraft before the sortie ends; encountering them is the only condition. Neither the Prologue nor Mission 14, Two on the Run, features a named unit, because you fly an unarmed A-6 Intruder in Mission 14.
| Mission | Unit | Aircraft | Pilots |
|---|---|---|---|
| 03 | Lux Lunae 160th | MiG-29A Fulcrum | Gladiator, Captor, Domitor, Praedo |
| 08 | Lux Lunae 150th | F-16C Fighting Falcon | Aranea, Luscinia, Vespa, Cerambyx, Lucanus, Locusta, Libellula, Gallus |
| 08 | Lux Lunae 77th | F-15E Strike Eagle | Novacula, Talus |
| 08 | Lux Lunae 180th | Mirage 2000-5 | Patriota, Tormentum |
| 11 | Lux Lunae 55th | MiG-31B Foxhound | Lacerta, Aspis, Vipera, Salamandra |
| 18 | Lux Lunae 140th | Su-47 Berkut | Safitta, Arcus |
| 20 | Lux Lunae 100th | F-14D Super Tomcat | Corvus, Ulula, Picus, Cygnus, Hirundo, Grus |
| 20 | Lux Lunae 99th | F-22A Raptor | Tigris, Lynx, Panthera, Vulpes |
| 23 | 8th Pastoral Air Wing, 1st FS | Su-35S Flanker-E | Niveus, Pruina |
| 25 | Lux Lunae 33rd | Typhoon | Monoceros, Siren, Larva, Mors |
| 25 | Lux Lunae 44th | Su-33 Flanker-D | Poeta, Tempestas, Vorticosus, Malacia |
| 25 | Lux Lunae 120th | Gripen E | Athleta, Gladius, Flagrum, Lancea |
| 28 | Lux Lunae 22nd | Su-57 Felon | Doctus, Salatrix, Acrobates, Anteros, Ares |
| 29 | 1st Special Ops Wing Commander | X-40 Nightmare | Selene |
Confirming a record counts and claiming the reward
To review your progress, open the campaign menu and choose Data Viewer, then Campaign Data, then Campaign Assault Records. Check this before cleanup so you revisit only missions with an empty slot. After a successful kill, the pilot’s name appears in the list when the mission ends.
Each named ace you shoot down awards a special paint scheme for its aircraft type. After clearing the campaign, equip the scheme from Aircraft Sets on the mission menu: edit a set and choose Select Skin. The collection is complete when the log shows 83/83, the new skins are available in the customization menu, and the gold trophy A Record of Rivalry is awarded.






